
if( SERVER ) then
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

 
 SWEP.Base = "ep_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   
if( CLIENT ) then

	SWEP.DrawCrosshair = false;

end


SWEP.ViewModel = "models/weapons/v_basball.mdl"
SWEP.WorldModel = "models/weapons/w_basball.mdl"

SWEP.PrintName = "Baseball Bat";
SWEP.EpiDesc = "We're not using this on baseballs.";

 SWEP.Primary.Damage			= 15 
 
 SWEP.EpiHoldType = "RIFLE";

 SWEP.Primary.AmmoType = -1;
 
 SWEP.Primary.IronSightPos = Vector( 6.8, 14, -5.0 );
 SWEP.Primary.IronSightAng = Vector( 0.0, 0.0, 30.0 );

SWEP.Primary.HolsteredPos = Vector( -0.8, -1.0, -10.0 );
SWEP.Primary.HolsteredAng = Vector( 0.0, -50.0, 0.0 );

 SWEP.ItemWidth = 4;
 SWEP.ItemHeight = 1;

SWEP.IconCamPos = Vector( 50, 199, 30 ) 
SWEP.IconLookAt = Vector( -6, -18, -1 )
SWEP.IconFOV = 4
SWEP.HUDWidth = 200;
SWEP.HUDHeight = 50;
SWEP.NicePhrase = "a baseball bat";
SWEP.HeavyWeight = true;
SWEP.Melee = true;

SWEP.SwingSounds =
{

	"npc/vort/claw_swing1.wav",
	"npc/vort/claw_swing2.wav",

}



   